Crystal Cavern

Material example for the ripple. Implemented into a particle system with growing planar meshes.

Material example for the ripple. Implemented into a particle system with growing planar meshes.

Subtle drip effects for some more atmosphere.

Crystals using SSS

Crystals using SSS

Turntable of the crystal cluster

A personal project to explore environment building within Unreal Engine. Focused on reuse of assets, tiling textures, composition and lighting. Utilizes tiling Substances from my Limestone Pack.

I learned a lot from the Unreal Engine Lighting Academy video series on YouTube, incl the SS and Bump Offset techniques for the crystals. Really brought them to life compared to their old material. Very informative!

https://www.artstation.com/jbh3d/store/wdwk/limestone-cave-surface-substance

Album
Date
February 17, 2020