Originally a very dense model made with Maya a few years back, it's now much more optimized, and of course textured. The texturing process was done procedurally in Blender, with KitOps and a couple shader node tricks. Post work (levels, curves, glows, vignette) done in Photoshop.
This project was to explore the potential for Blender's texturing and shading without the use of UVs, and to learn about rendering within the software. I was also able to really dig into DecalMachine and make many of my own decals (this model does use a couple that are packaged in with DM). Exploring post process was also quite beneficial and has me wondering how far I can push things in future projects.