• Creates high fidelity hard-surface 3D models and textures for defense industry training simulations.
• Develops material and production pipeline workflows to be used across teams.
• Mentors junior artists for their creative and professional growth.
• Responsible for developing surface storytelling wear/tear on environmental assets for Halo: Infinite.
• Creates and sells 2D and 3D assets, to include models, textures and tutorials through online marketplaces.
• Sells custom-art hobby gaming accessories and digital art prints via online distributors.
• Developed and created original 3D textures and graphics for The Grand Tour Game.
• Optimized draw calls and memory usage to deliver a solid framerate for weekly releases.
• Documented game art creation workflows for outsourced studio teams.
• Kitbashed existing in-game assets for Middle-Earth: Shadow of War and managed database user-interface (UI).
• Improved UI texture assets to meet high performance metrics.
• Created previs and gameplay props, environments, and designs for an unannounced 3D game project.
• Created decal sprite sets for an unreleased mobile game Beasts vs Bots.