Experienced 3D and Material Artist with a passion for crafting high-quality models, materials, and textures to elevate visual experiences. Adept at collaborating with multidisciplinary teams to bring creative visions to life while optimizing artistic processes. Proficient in working independently and remotely, with a proven track record as an exceptional communicator and mentor to junior artists. Skilled in both technical execution and creative problem-solving within game development, VR simulations and 3D visualization.
• Creates a wide range of hard surface assets, including weapons, vehicles, buildings, and props.
• Works effectively in interdisciplinary teams, collaborating with artists, designers, and programmers to ensure asset integration and quality.
• Reviews outsourced assets for quality and technical standards.
• Creates high fidelity hard-surface 3D models and textures for defense industry training simulations.
• Develops material and production pipeline workflows to be used across teams.
• Mentors junior artists for their creative and professional growth.
• Responsible for developing surface storytelling wear/tear on environmental assets for Halo: Infinite.
• Creates and sells 2D and 3D assets, to include models, textures and tutorials through online marketplaces.
• Sells custom-art hobby gaming accessories and digital art prints via online distributors.
• Developed and created original 3D textures and graphics for The Grand Tour Game.
• Optimized draw calls and memory usage to deliver a solid framerate for weekly releases.
• Documented game art creation workflows for outsourced studio teams.
• Kitbashed existing in-game assets for Middle-Earth: Shadow of War and managed database user-interface (UI).
• Improved UI texture assets to meet high performance metrics.
• Created previs and gameplay props, environments, and designs for an unannounced 3D game project.
• Created decal sprite sets for an unreleased mobile game Beasts vs Bots.