For this portion of the game, I was responsible for optimization and implementation. Please note the base assets were ktibashed and optimized from those already created by the incredibly talented Monolith art team.
- Osgiliath: created the ruined city based on concepts and artwork from the lore, while maintaining readability in the user interface.
- Minas Ithil/Morgul: Added the tribal flair for the Minas Morgul. Optimized how the asset was created within the game engine/database using instancing for optimal draw calls and memory usage. Heavily reduced vertex count and texture resolution where applicable.
- Army Screens: Added the tribal flair for all of the forts and fort upgrades. Paid strict attention to match them to the in-game version of each fort. Optimized how the asset was created within the game engine/database using instancing for optimal draw calls and memory usage. Heavily reduced vertex count and texture resolution where applicable.