In the process of creating this for a side project with a couple friends. The main focus areas for this are functionality, attention to detail, and learning the intricacies of going from Blender to Unreal Engine in the most efficient way possible. Heavily influenced by Prey, Unreal Tournament and Super Soakers.
Midpoly modeling, DecalMachine, Substance Designer
I'm also setting up custom decal packs in Blender and shaders in Unreal as a learning path for myself.
Thanks for looking!