A personal project to explore environment building within Unreal Engine. Focused on reuse of assets, tiling textures, composition and lighting. Utilizes tiling Substances from my Limestone Pack.
I learned a lot from the Unreal Engine Lighting Academy video series on YouTube, incl the SS and Bump Offset techniques for the crystals. Really brought them to life compared to their old material. Very informative!
https://www.artstation.com/jbh3d/store/wdwk/limestone-cave-surface-substance